Part 1: A reading of current popular leisure offerings.
In teams, each representing an age group, work began with the collection of vast information troves. These included censuses, polls, blogs and publications academic and popular. Speculations on the user groups – spending powers, working hours, social norms and bodily needs – were then extrapolated, and relevant leisure activities identified and justified. Part-1 culminated in the documentation of the environments facilitating these activities. 12 large-scale drawings depicting 12 popular penchants reflect the state of leisure in a city better known for its production frenzy – revealing architecture as means to escape density, define caste systems, copulate on a budget, topple political powers, even the pursuit of eternal life (surprisingly, found in a basement)…
Part 2: Reimagining the architecture of leisure.
Building upon knowledge from Part-1, the design portion was sited on the existing Sheung Wan Civic Centre. Students had the option to replace or preserve existing building form, as well as its functional programs. Proposals ranging from compact leisure “machines” to urban voids testify to the variety still possible beyond the technocratic approach from which current civic centres are designed.
For a city obsessed with efficiency, On Leisure brings to the foreground a discussion on Hong Kong’s culture of idleness.