GALLERY INDEX

Architecture & Urban Design I (ARCH 4001) – Shell Game: Exploring Variation, Integration and Coding from the Outside In

Related Staff : Jason Carlow

Studio Instructor: Jason Carlow
Teaching Assistant / Workshop Co-ordinator: Otto Ng
Students: Chau Shek Lun, Allen; Cheung Hoi Wun, Veronica; Fung Pak Ming Jason; Ip Kai Hong, Ken; Kwok Hoi Lam, Helen; Liu Kemeng; Lung Man Ching, Carla; Ng Yan Kwan, Connie; To Sui Kwan, Venus ; Wong Guan Nok, Kenrick; Wong King Tung Jessica; Wong Yok Fai, Arnold

This research-based design studio has sought to develop innovations in the overall organization and design of mixed use buildings in Hong Kong.  Studio participants have reconsidered Hong Kong’s often typical approaches to programming, massing, as well as the static conformity of typical building facades, through a deeper understanding of the building code limitations, economic concerns and Ford-ist mass production that drive them.  The studio has built a critical argument toward repetitive buildings that are examples of developers’ attempts to maximize financial gain through thoughtless standardization.  Instead, the studio has combined an understanding of past and current building codes with rule-based digital tools to yield more responsive, better integrated, architectural prototypes.  As the studio name suggests, design research started with the shell or skin of the building and worked inward through various scales to rethink the overall building from periphery to plan to core.  This more critical approach toward the overall building and façade design with the use of digital software has created variations to yield not only a better performing building envelope, but an architecture that is less monotonous and more meaningful.  At the same time, the studio has also considered how Hong Kong’s building codes might be reworked to improve performance and esthetics in response to the design research.  Using digital software and contemporary computational design techniques, the studio worked to develop innovative façade systems that work within code-based limitations.  We not only considered the outward appearance of buildings, but also their performance in terms of programmatic, material and environmental factors.  The studio challenged the notion of the use of parametric or digital design tools to negotiate form or aesthetics alone.  Instead, students were asked to take a more holistic stance on digital design to consider the building aesthetics, façade performance and site specific production.

Architecture & Urban Design I (ARCH 4001) – Shell Game:  Exploring Variation, Integration and Coding from the Outside In 1Architecture & Urban Design I (ARCH 4001) – Shell Game:  Exploring Variation, Integration and Coding from the Outside In 2Architecture & Urban Design I (ARCH 4001) – Shell Game:  Exploring Variation, Integration and Coding from the Outside In 3Architecture & Urban Design I (ARCH 4001) – Shell Game:  Exploring Variation, Integration and Coding from the Outside In 4Architecture & Urban Design I (ARCH 4001) – Shell Game:  Exploring Variation, Integration and Coding from the Outside In 5Architecture & Urban Design I (ARCH 4001) – Shell Game:  Exploring Variation, Integration and Coding from the Outside In 6Architecture & Urban Design I (ARCH 4001) – Shell Game:  Exploring Variation, Integration and Coding from the Outside In 7Architecture & Urban Design I (ARCH 4001) – Shell Game:  Exploring Variation, Integration and Coding from the Outside In 8Architecture & Urban Design I (ARCH 4001) – Shell Game:  Exploring Variation, Integration and Coding from the Outside In 9Architecture & Urban Design I (ARCH 4001) – Shell Game:  Exploring Variation, Integration and Coding from the Outside In 10
UNIVERSITY OF HONG KONG
FACULTY OF ARCHITECTURE