Meeting ID: 957-4039-5905
In this talk, Peter Nelson will discuss how 3D computer graphics have formed a central part of his artistic and research practice, and how they can also be used as a central pivot point to understand contemporary visual culture, combining a diverse array of pre-modern mathematical and artistic influences with the cybernetic paradigms that are rapidly shaping our future. Using 3D graphics as a central theme, Nelson will describe the process and thinking behind his early experiments with animating Chinese scroll paintings, to his more recent works in machine-learning and robotically actuated drawing.
Peter Nelson is a visual artist and academic working at the intersection of landscape theory, computer games and computer graphics. Originally trained in painting and drawing, Nelson produces exhibitions across painting and drawing, animation, 3D printed sculpture and interactive systems. Across these disciplines, he is engaged in a prolonged consideration of the history of landscape images, how they are remediated by technological shifts, and how these shifts absorb and reflect changes in our relationships with the physical environment. Nelson is an Assistant Professor at the Academy of Visual Arts / Augmented Creativity Lab at Hong Kong Baptist University. His current projects include an examination of generative adversarial networks and 3D computer graphics, user-generated content in computer games and augmented sensors for musical performance and pedagogy. He is also the Vice President of Chinese DiGRA (Digital Games Research Association).
*The total number of attendance is limited to 300. First come, First served.
This lecture is open to the general public.